bài tiến lên tiếng anh là gì

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Tiến Lên
Vietnamese thẻ game

The Two of Hearts is the highest-ranking thẻ in Tiến Lên.

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Alternative namesViet Cong, VC, Thirteen, Killer
TypeShedding-type; Climbing-type
Age rangeAll ages
DeckStandard 52-card deck
Rank (high→low)2 A K Q J 10 9 8 7 6 5 4 3
Playing timeApprox. 5 mins
Related games

Tiến lên (Vietnamese: tiến lên, tiến: advance; lên: to tát go up, up; literally: "go forward"; also Romanized Tien Len) is a shedding-type thẻ game originating in southern Đài Loan Trung Quốc and Vietnam.[1] It may be considered Vietnam's national thẻ game, and is also played in the United States, sometimes under the names "Viet Cong", "VC", "Thirteen",[2] or "Killer".[3]

Core rules[edit]

The game has many local variants. The core rules are relatively simple and are taken from the main 4-player rule sets provided by John McLeod and David Parlett.[2][4]


The suit of clubs ranked from lowest to tát highest; also a possible, if unlikely, hand at Tiến Lên.

Deal 4 players 13 cards each from a standard 52-card deck. Deal and play is clockwise. For the first hand, the dealer is picked randomly; for subsequent hands, the loser of the previous hand giao dịch.

Cards rank (from high to tát low): 2 A K Q J 10 9 8 7 6 5 4 3. Within the numerical ranking, suits rank (from high to tát low): Hearts – Diamonds – Clubs – Spades . So for example (from higher to tát lower): 2♠ A♥ A♦ A♣ A♠ K♥.[2] Thus 2♥ is the highest thẻ and 3♠ the lowest.

Players in turn discard single cards, or thẻ combinations, to tát a central face-up pile. The object is to tát avoid being the last player to tát hold any cards.



For the first hand, the player holding the lowest thẻ begins by playing it singly, starting a face-up discard pile in the center. (When 4 people play, this will always be the 3♠.) In subsequent hands, the winner of the previous hand begins, and may play any thẻ or combination.

Valid cards or combinations that may be led are:

  • A single card
  • A pair of the same rank, as 4♠ 4♥
  • A triplet of the same rank, as 9♦ 9♣ 9♠
  • A quartet of the same rank, as A♥ A♦ A♣ A♠
  • A sequence of 3 or more cards, regardless of suit, as 9♣ 10♦ J♣
  • A double sequence of 3 or more pairs, regardless of suit, as 5♣ 5♠ 6♥ 6♦ 7♣ 7♦

Sequences may not "go around the corner". Thus, while K♣ A♦ 2♣ is a valid sequence because the cards follow each other in rank, it is not possible to tát extend this sequence by adding any 3 to tát the kết thúc, since this jumps from the highest to tát the lowest rank.

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Each player, in turn, may either play or pass. To play, they must contribute a thẻ or combination to tát the pile that matches the type (single, pair, etc.) of the one previously played, but beats it in rank. The highest-ranking thẻ of each combination determines which beats which. Thus, if 9♥ 10♦ J♣ is led, it can be beaten by 9♠ 10♠ J♦, because the highest thẻ of the second sequence (J♦) outranks the highest thẻ of the first sequence (J♣). Naturally, it would also be beaten by any 10 J Q or higher sequence.

Passing and playing continues around until there is a thẻ or combination that no one can beat. Once a player has passed, they may not play again to tát this pile, but players may contribute more than vãn 1 thẻ or combination to tát the pile as long as they have not yet passed. When the winning thẻ or combination has been determined, its player gathers the pile, sets it to tát the side, and leads any thẻ or combination to tát a fresh pile.


The exceptions to tát the strict rule of matching type and beating rank are called bombs and they may be played only against presently-winning 2s as follows:

  • A single 2 may be beaten by any quartet, as 3♥ 3♦ 3♣ 3♠
  • A single 2 may also be beaten by any double sequence of 3+ pairs, as 4♣ 4♠ 5♥ 5♦ 6♣ 6♦
  • A pair of 2s may be beaten by any double sequence of 4+ pairs, as 4♣ 4♠ 5♥ 5♦ 6♣ 6♦ 7♠ 7♥
  • A triplet of 2s may be beaten by any double sequence of 5+ pairs, as 4♣ 4♠ 5♥ 5♦ 6♣ 6♦ 7♠ 7♥ 8♦ 8♣

A bomb is not unbeatable but, once played, its type becomes the type that the other players must match and beat, rather than vãn that of the thẻ or combination originally led to tát the current pile.

Ending the game[edit]

As players play their last cards, they drop out of play. If the leader to tát a new pile has no cards remaining, the lead passes to tát the next active player to tát the left. The game ends when only one player is left with any cards. That player is the loser. In a gambling game, the loser pays each other player a fixed stake; in a drinking game, they buy the next round; in a friendly game, they suffer the humiliation of defeat.


Number of players[edit]

2-4 may play, being dealt 13 cards each; alternatively 3 players may be dealt 17 cards each.[2][5]

5 to tát 8 may play using a doubled deck of 104 cards. Either khuyến mãi out 13 cards to tát each player, or khuyến mãi out as many cards to tát each player as may be done equally.[2]

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In all cases, any excess cards have no further role in the hand, and may be phối aside face-down.

Using a double deck raises the possibility of a thẻ or combination that ties the previous one (an impossibility with a single deck). Published sources tự not address this, but the logical resolutions are:

  • Such a play is not allowed, since it fails to tát beat the previous thẻ or combination.
  • A later nominal tie is considered to tát beat the earlier thẻ or combination.
  • Ties of the highest cards in combinations are broken by their highest distinct cards, and if on this basis the later combination beats the earlier, it may be played (this option cannot function for single cards or combinations that are exactly identical).

Viet Cong (VC)[edit]

Viet Cong (or VC) is an American sườn, played as above but with these variant rules:[2][6]

  • A player dealt four 2s wins automatically, with no outplay.
  • The holder of the 3♠ must include it in the leading combination.
  • 2s may not be included in a single sequence (although they may occur in double sequences).
  • The 2-beating combinations (referred to tát above as "bombs") are called slams, and their rules are:
    • A single 2 is beaten by any quartet or a double sequence of 3+ pairs (same as above)
    • A pair of 2s is beaten by 2 consecutive quartets or a double sequence of 5+ pairs
    • A triplet of 2s is beaten by 3 consecutive quartets or a double sequence of 7+ pairs
  • Optionally, the game may be played with trading: after the khuyến mãi and before the initial lead, any 2 players may exchange any equal number of cards with each other. The specific cards of the trade must be mutually agreed to; if not, there is no trade. When playing with trading, four 2s tự not win automatically.


  1. ^ Corfield 2009, p. 136.
  2. ^ a b c d e f McLeod năm nhâm thìn.
  3. ^ Beattie 2009, p. 52.
  4. ^ Parlett 2008, p. 460-462.
  5. ^ Parlett 2008, p. 460-461.
  6. ^ Parlett 2008, p. 462.


  • Beattie, Rob (2009). The Art of Playing Cards: Over 100 Games, Tricks, and Skills to tát Amaze and Entertain. New York: Chartwell Books. ISBN 978-0-7858-3669-8.
  • Corfield, Justin (2009). "China". In Carlisle, Rodney (ed.). Encyclopedia of Play in Today's Society. Vol. 1. London: SAGE. pp. 132–137. ISBN 978-1-4129-6670-2.
  • McLeod, John (2016). "Tien Len - thẻ game rules". www.pagat.com. Retrieved 13 June 2022.
  • Parlett, David (2008). "Tieng Len". The Penguin Book of Card Games. Penguin. pp. 460–462. ISBN 978-0-14-103787-5.